CANINE PERFORMANCE EVENTS, INC.

RULEBOOK as of January 1, 2006

(c) 2006, 2004, 2003, 2001, 1998 Canine Performance Events, Inc. All Rights Reserved.

To the real heroes of agility - club workers and volunteers, without whom, trials could not go on!

  

PHILOSOPHY OF CPE AGILITY

For the dog and handler to have fun while successfully competing for agility titles as a cohesive unit, achieved through positive training and teamwork.

ENTRY ELIGIBILITY

Any trained, healthy dog 15 months or older may compete in a CPE agility trial. All purebred and mixed-breeds are equally eligible for entry. (No wolves or wolf-hybrids are allowed to show in CPE.)

Bitches in season or any dogs who are blind, lame or aggressive towards people or other animals are not eligible to compete.

The handler / owner has full responsibility to have complete control over the dog while attending an agility trial. Any Judge or Host Club has the authority to dismiss a dog / handler from the ring area or show grounds. Any dog the Judge deems aggressive or out of control will be excused from the agility trial. Any dog / handler that is excused from a trial, ring area or show grounds, must be reported by the Host Club to CPE. A review will determine if the dog may show again at a future trial.

All decisions made by the Judge and/or Host Club are final for that trial.

All decisions made by CPE are final.

A dog may only compete in a total of five (5) runs per day, including regular, Jr and games classes regardless of the handler(s).

Effective for any trial held after 1/1/2003, all dogs entered in a CPE agility trial MUST be registered with CPE prior to the host club's trial closing date.

DOGS AT THE SHOW SITE

Due to possible space limitations, a host club may limit attending dogs to include only those dogs entered at that show.

CPE prohibits any dog under 8 weeks of age on the show site.

No exhibitor, exhibitor or spectator's children and/or dog may be in an agility trial ring, that is currently not in use, for any reason. An exhibitor, exhibitor's children, or dog found to be in such a ring will be excused from the balance of the trial without refund of entry fees. Spectators will be excused from the trial site. There will be no exceptions.

Electronic training/collar devices are not allowed on the grounds at a CPE show. This includes electronic training devices, shock collars, and bark collars that shock a dog.

Practicing or training on personal equipment is not permitted on show grounds at any time. Club equipment is not to be used for practice or training purposes during a trial. Only designated jump or weaves as provided by the host club shall be used for warm up.

CLASS LEVEL ENTRIES

Level 1 is for beginning dogs / handlers. The course is very smooth, has fewer obstacles, and does not include the Teeter-Totter or Weaves. Level 2 will include the Teeter-Totter and 5 to 8 Weaves. Level 1 & 2 courses may be the same, with a tunnel or jump substituted for the Teeter-Totter and Weaves in Level 1, and a few minor changes or additional obstacles to the course. The remaining levels include more weaves. The courses are longer and more handling skill is involved. The course will be the same for Levels 4, 5 & "C".

Level 1 is for dogs / handlers who have not shown at a trial, or who may want additional ring experience at an easier level. Level 2 is for dogs that may have earned the first title in another agility organization, or for a handler who has previously titled another dog in agility. Level 3 is for dogs who have earned at least the first title or higher, in one or more other agility organizations.

All dogs MUST begin CPE Agility at no higher than Level 3, effective January 1, 2006.

Once a handler has chosen what Level their dog should begin at, that dog must be entered in that Level for all runs, at the dog's first trial. A dog cannot begin showing in CPE in one Level for Standard and a different Level for the games.

Once a dog has been shown in a given Level, and has received a Qualifying Score in any class, the dog must remain in that Level. If a dog has not received a Qualifying Score in the current Level, the handler may, at the next trial, choose to show in a lower Level. A dog may not be moved to a higher level after showing at a lower level until that title has been earned. A dog is not required to obtain all titles for a respective level to move up to the next level. Due to a dog earning a title, the dog may be showing in more than one level for different classes.

AGILITY OBSTACLES

The Judge has full authority to exclude or substitute an obstacle due to safety or weather conditions. The Judge shall try to substitute a similar obstacle.

The following list of agility obstacles are required in an agility trial:

The following list of jumps are required obstacles - a minimum of one must be used, with no more than two, on a Standard Course (the Triple Spread is not allowed in Levels 1 & 2). All three may be included in Wildcard and Jackpot only. Only the Broad Jump may be included in Colors or Snooker. CPE only allows an Ascending Double Jump.

The following list of agility obstacles are optional in an agility trial. They may be used in any class unless otherwise indicated.

Any type of wings may be used for bar jumps, keeping the handler's and dog's safety in mind at all times (e.g.: barrels, cut-outs, simulated wooden fences, etc.). The judge's decision will be final on any safety issues. All bar jumps must be displaceable.

All of the courses include obstacle minimums, however, the Judge has full authority to remove or substitute an obstacle if deemed unsafe or due to weather conditions.

See obstacle performance and obstacle specifications for further information.

JUMP HEIGHTS

CPE Agility will adhere to the following jump heights (see Veterans, Early Veterans and Specialist for exceptions):

Jump HeightDog's Shoulder Height
8"12" and under
12"over 12" to 16"
16"over 16" to 20"
20"over 20" to 24"
24"over 24"

MEASURING A DOG

The dog may be measured by using wickets or a measuring device. The dog must stand on a flat surface while being measured. The measurement is a perpendicular line from the top of the dog's withers to the ground. The legs should be straight down from the body, not leaning forward or back. *NOTE: If a dog is measured by wickets, the Judge must have measured and approved the wickets.

A dog may need to move to a higher jump height. No dog may move down for that trial if measured for a lower jump height.

A dog only needs to be measured once unless it is within ½" of the next jump height. If within ½" of a jump height, two Judges MUST measure the dog and sign the measuring sheet for a permanent card to be issued. A third Judge may need to measure if the first two do not match. This can only happen if there is more than one judge at the site.

A Judge may, at their discretion, appoint a steward to measure for them. The Judge will be responsible for the accuracy of the steward. The Judge may need to re-measure any dog who is within ½" of the next jump height, any dog who will be moving to a higher jump height for that trial, or at a handler's request.

A Judge has the right to revoke a permanent registration card for an individual trial, and measure that dog. If the dog's jump height will change for that trial, a report must be filed with CPE immediately following the trial, and will be reviewed upon receipt at CPE offices.

The Judge's decision is final for that trial.

MEASURING & CHECK-IN AT A TRIAL

Measuring and check-in must begin at least 15-45 minutes prior to the start of the first class. A general briefing (if necessary) must proceed the first "class" briefing. It is recommended by CPE that all entered dogs be required to check in and be measured before the start of the first class. Host clubs may, at their option, permit check-in and measuring after the first class has started. The check-in and measuring procedure and schedule must be included in both the premium and confirmation letter. In the event that a host club decides to permit check-in and measuring after the first class has started, neither the host club nor the judge has any responsibility to inform such an exhibitor of the content of the general briefing; and the exhibitor will be subject to any terms or conditions set forth during the general briefing.

The following must be included in the premium list and confirmation letter:
A general exhibitors' briefing (will/may) be given following measuring and check-in, prior to the first "class" briefing. Exhibitors not attending the general briefing will still be subject to the terms and conditions set forth in such a briefing. Neither the judge(s) nor the host club are required to provide details of the general briefing once it has been given.

REGISTRATION CARDS:

To obtain a dog's permanent registration card, one of the following criteria must be met:

1. Required measurements: Your dog must be measured by an approved judge. If the measurement is within 1/2" of a jump height, a second measurement is required. If over 24 1/2" - a permanent card is automatically issued.

2. Your dog must have at least one measurement after 2 years of age. A permanent card, with age restriction, will be issued until after a dog is 2 years old unless a 24" jump height is warranted.

Owners may enter their dogs in higher jump heights than the measured CPE jump height. The permanent card shows the minimum jump height that the dog is allowed to enter in.

CPE will issue permanent cards upon receipt of measurement from the Host Club holding the trial. Replacement cards may be obtained for a fee of $5.00 per card.

Upon check-in at an agility trial, the dog's permanent registration card shall be shown. If the owner cannot show the card, the dog must be measured, and your dog may need to move to a higher jump height for that trial. Any dog entered in a 24" jump height or is a 24" veteran does not need to be measured except to measure for a permanent card.

VETERANS

Any dog 6 years or older, on the day of the trial, can be run as a veteran. It is an owner's choice when to enter their dog in Veterans - a dog is not required to run Veterans at 6 years old. There are no additional titles for Veterans. Dogs compete for all CPE titles, continuing with current standings, keeping all previously earned legs and titles.

All veterans will jump 4" lower than their regular height. Veterans will be listed at either the beginning or end of their regular jump height with a "V" before or after their armband number (eg: 20" veteran armband number 2001V will jump 16"). They will compete for placements with their regular jump height peers. (See "Catalog" for more details). Due to the low jump heights and SCT's, Veterans will not receive any additional time for any Standard classes or Games (see each class' SCT's).

Veterans must run at the same jump height in all classes at that trial. A dog may be entered at their regular jump height at another trial.

Early Veteran Exception: Any listed breed, 3 years or older, on the day of the trial, can be run as a veteran. See above for other details.
Additions will be made as qualified breeds register for CPE trials: Basset Hound, Bernese Mt Dog, Bulldog, Bullmastiff, Bull Terrier, Clumber Spaniel, Dachshund, Dogue de Bordeaux, Glen of Imaal Terrier, Great Dane, Greater Swiss Mt Dog, Great Pyrenees, Irish Wolfhound, Kuvasz, Leonberger, Mastiff, Newfoundland, Olde English Bulldogge, Petit Bassett Griffon Vendeen, St Bernard, Welsh Corgi(Cardigan & Pembroke).

Any dog that measures under 8" or over 24" may jump as an early veteran at any age over 15 months old.

Jr HANDLER

Jr Handlers must be under 18 years of age on the day of the trial. They will compete for placements with their regular jump height peers. Jr Handler dogs will NOT receive any additional time if running in the regular Standard classes or any of the Games. Jr Handlers only recieve qualifying ribbons in the standard class.

Jr Handling Standard class titles will be awarded when the Jr Handler obtains 3 qualifying legs. This may or may not be with the same dog for all three legs, and may or may not be in the same class level. All Jr Handlers who Qualify in Standard will receive a Jr Handler Qualifying ribbon. These ribbons may be flat or rosettes (see "Ribbons and Awards" for description and wording). They must also have "Jr Handler" printed on the ribbons. The Jr Handling Standard Qualifying ribbons will be Orange in color. A Host Club may also award all Jr Handlers if they wish, with participating ribbons or awards. No monetary awards, except gift certificates, may be awarded. Placement awards or trophies may be given.

Jr Handling Champion Title: 8 clean or 10 qualifying standard legs in Level 5. May or may not be with the same dog. The dog may not be entered in Level 5 until it has finished the previous levels standard class requirements.

CPE Titles and Requirements
  Handler Games Strategy Games Fun Games
Classes:  Standard    ColorsWildcard SnookerJackpot FullHouseJumpers
Level 1 2 Qualifying Legs 1 Qualifying Leg of each game
Title: CL1-R CL1-H CL1-S CL1-F
CL1 (no title certificate is printed)
Level 2 2 Clean Q Legs
OR
3 Qualifying Legs
2 Qualifying Legs of each game
Title: CL2-R CL2-H CL2-S CL2-F
CL2 (no title certificate is printed)
Level 3 3 Clean Q Legs
OR
4 Qualifying Legs
2 Qualifying Legs of each game
Title: CL3-R CL3-H CL3-S CL3-F
CL3 (no title certificate is printed)
Level 4 4 Clean Q Legs
OR
5 Qualifying Legs
2 Qualifying Legs of each game
Title: CL4-R CL4-H CL4-S CL4-F
CL4 (no title certificate is printed)
Level 5 8 Clean Q Legs
OR
10 Qualifying Legs
4 Qualifying Legs of each game
Title: C-ATCH

To earn the Champion Title, all requirements must be completed in Level 5 Standard Classes and ALL Level 5 Games. Championship legs can be earned in separate sections, if that Level 4 title has been attained. This may be prior to all L4 requirements being completed.

A dog can proceed to the next level section if the previous level section's requirements have been met.

Examples:
    L3 Standard title has been obtained, however, not all L3 games are finished. The dog can now show in L4 Standard.
    L2 Colors legs have been obtained, however, L2 Wildcard has NOT been obtained. The dog can proceed to L3 Colors.

It is the handler's CHOICE to move to the next level.

Once a dog has earned a leg in a given level, the dog cannot move back to the previous level.

CPE Agility Team Extraordinaire: C-ATE

Entry Level is "C" for dogs who have completed the required legs in the corresponding class in Level 5.

To Qualify: Clean runs only - 0 faults are allowed.

Qualifying ribbons will be flat ribbons in a rainbow color (see ribbon specifications for required wording for Qualifying ribbons).

5000 points are required to obtain the C-ATE (see below). 3000 points are defined by class requirements. 2000 points are earned by handler choice of classes (see class point value below).

Point Schedule for Total Points required:
ClassPoints for
0 faults
Total Points
required in class
Total Points equal #
of 0 fault Legs
Standard25500= 20 legs
Colors15300= 20 legs
Wildcard20400= 20 legs
Jackpot25500= 20 legs
Snooker25500= 20 legs
FullHouse20400= 20 legs
Jumpers20400= 20 legs
Total Points3000
Team choice of classes - Total Points2000
Total points required for C-ATE5000

SPECIALIST TITLE AND CLASSIFICATION

Effective January 1, 2004, a new classification was added - Specialist. This will be available for any CPE registered dog over 15 months of age. This title was created mainly for the senior dogs so they can still play at a lower jump height, and it will also benefit young dogs that may not be ready physically to jump their full height.

The Specialist dog must enter at 8" lower than its permanent jump height (8" dogs will still jump 4", the tire must rest on the ground), and the dog will run only Level 3 classes. All Specialist dogs will be scored using "small dog time" for Level 3, and will place as an individual class. Dog armband numbers shall be their P-card height with an S after the number (IG: 20" P-card dog = 2043 S).

Dogs may change between P-card height, veterans height and specialist as the handler wishes, however, they may not enter more than one classification or change classifications at a one day trial or consecutive trial days. A dog can move between specialist and regular titles any time during its career.

A dog that enters specialist and is also eligible for veteran status DOES NOT get another 4" allowance. The specific heights for specialist are set heights.

If you are entering a dog in the specialist class, please send a copy of your jump height card with your entry.

See the CPE website for a tracking page with the point table.

Title DescriptionAbbreviationQualificationsPlacement
Specialist Champion SpCh Will need to obtain a total of 750 points,
which must include at least 4 legs in 4 of the 7 classes offered by CPE, handler choice.
The title will precede the dog's name.
Specialist Extraordinaire SpEx Will need to obtain a total of 2500 points.
All points and legs from the Specialist Champion count towards the Specialist Extraordinaire totals.

LEVEL 5 CHAMPION & LEVEL C EXTRAORDINAIRE TITLES

Effective Jan 1, 2004, CPE has added new individual champion and extraordinaire titles for levels 5 & C. The titles will not affect scorekeeping for the club. Dogs may show in either level at any show for a specific class, however, they must enter one level or the other for multiple runs of the same class on the entry form. If move ups are allowed at the trial for multiple runs of the same class, the dog can then either move up to level C or move down to level 5, for the next day(s). Multiple runs of the same class on the same day must be entered as one level. Dogs may switch between levels 5 & C for the champion and extraordinaire titles; however, the C-ATCH must be completed before a C-ATE will be awarded. It is possible to obtain an extraordinaire title before a champion title in the same class.

A tracking page will be available on the website.

Class Champion Titles
Title DescriptionAbbreviationQualificationsPlacement
Champion Standard
Champion Colors
Champion Wildcard
Champion Snooker
Champion Jackpot
Champion FullHouse
Champion Jumpers
ChST
ChCL
ChWC
ChSN
ChJP
ChFH
ChJU
  • Each leg must be earned in level 5
       (level 5 C-ATCH legs can count towards the required legs in each class).
  • 15 Q's are required in a class for that respective Champion title.
Title abbreviations
will follow the dog's name

Class Extraordinaire Titles
Title DescriptionAbbreviationQualificationsPlacement
Extraordinaire Standard
Extraordinaire Colors
Extraordinaire Wildcard
Extraordinaire Snooker
Extraordinaire Jackpot
Extraordinaire FullHouse
Extraordinaire Jumpers
ExST
ExCL
ExWC
ExSN
ExJP
ExFH
ExJU
  • Each leg must be earned in level C
      (level C C-ADE legs can count towards these titles in each class).
  • 30 Q's are required in a class for that respective Extraordinaire title
Title abbreviations
will follow the dog's name

THE AGILITY TRIAL

Application for holding an agility trial

The host club must be an approved member club to apply for an agility trial. Applications to become a member club may be obtained by mail. All forms are available by mail or on the website.

The host club must send an application for holding an agility trial at least 12 weeks prior to the event date. The application must also include the event fee of $25 per show day.

Current proof of insurance for the show date(s) must be sent with the application. Proof of insurance must be shown to the Judge prior to the start of the trial.

The application must also include the proposed classes for each trial. A minimum of two to three classes of the host club's choice, must be offered per day, unless otherwise approved. Each Level (1 through 5 & "C") must be offered unless otherwise approved. Veterans will show in the normal classes with jump height allowances. If Jr Handling classes are not offered, Jr Handler's will show in the normal classes (see Jr Handler rules). There will be a maximum of 5 runs per day for any one dog.

Premium List

The host club must mail a premium list to prospective entrants at least 6 weeks prior to the event date. Following items that should be included:

Entry Form

An Official CPE Entry Form must be included as part of the Premium List. The entry form must include the following:

Disclaimer:    On reverse of Entry Form

The entry form must be complete and the proper entry fees included, or the host club may deny entry. The host club has no obligation beyond returning the entry by mail if incomplete. If the entry is returned to the entrant, the entrant may try to re-enter before the closing date if time permits. The host club may not accept any entries that are received after the closing date. Entries postmarked prior to the closing date do not constitute a legal entry unless received prior to the closing date.
The host club has the right to charge for bank fees on a returned check. If a check is returned by the bank as uncashable, the entry is invalid.

Confirmation:
Entry confirmation must be sent to the participating exhibitors, must be postmarked at least 7 days prior to the trial. The confirmation must include check-in time. Other information may be included: Judges and the order of classes and jump heights, dog's information and entry information. Additional information may appear. Exhibitor's should verify the information and report any discrepancies to the show secretary as soon as possible. The show secretary is not obliged to make changes at the trial if it is the exhibitor's error.

The Show Catalog:
A printed catalog is required to submit class results to CPE, and may be used in its entirety or altered for the exhibitors. The catalog must be a minimum of 5 1/2" x 8 1/2" up to a maximum of 8 1/2" x 11". A class order list is the minimum catalog that must be presented to the exhibitors.

The catalog will include the following:

Catalog results may be submitted on paper using the program of choice as long as all of the above is included. Preferable submission is by CPE Show Secretary Program. All Catalogs MUST be submitted on paper. A disk must also be sent if using the CPE Show Secretary Program.

The catalog cover page shall include the following:

*NOTE: The Host Club shall always try to adhere to the published class order and jump height. Only in unforeseen or extreme circumstances may the order be changed, with the Judge and Chairperson in agreement.

Additional information:

FEO - For Exhibition Only
Any otherwise eligible dog may show in CPE at any level or jump height as FEO. This entry does not earn qualifiers or placements. If the trial is limited, it is up to the host club to allow FEO entries at that trial.

Handicapped / Differently Abled Handler
Any handler who is handicapped or differently abled, may have an altered standard course time. Proof of handicapped status MAY need to be provided. Proof of handicapped status will be no more than showing a handicapped parking tag from the state of residence or similar proof. Medical conditions are NOT to be requested under ANY circumstances. Clubs can contact CPE if questions arise. An exhibitor must indicate on the entry form if entering as handicapped / differently abled.
Handicapped / Differently Abled altered course times
Class Timer - add time Table - minus time*
Standard RunsNothing 5 seconds under 150 yards
10 seconds over 150 yards
ColorsNothing 5 seconds
Wildcard Nothing 5 seconds
Jackpot Nothing 5 seconds
Snooker 5 seconds 5 seconds
FullHouseNothing5 seconds
Jumpers Nothing 5 seconds under 150 yards
10 seconds over 150 yards
* The table will minus the time prior to scoring the run.

AWARDS AND RIBBONS

The Host Club is required to award each qualifying score with a Teal colored qualifying ribbon or rosette (Orange for Jr Handler Standard, Rainbow for CATE). If a 3 streamer rosette is awarded, contrasting colors on the streamers may be used, however, the middle streamer must be white. Each ribbon or rosette shall have a card attached to record class information. Each Qualifying ribbon or rosette shall be printed with the following (order may differ, Logo must be first):

The Host Club is required to award 1st through 4th place in each class and jump height. The Host Club may award more places if desired. The awards may be ribbons, rosettes or a combination. Each ribbon or rosette shall have a card attached to record class information. If three streamer rosettes are awarded, contrasting colors may be used, however, the outside streamers must be the main color. See the following list:
1st Place   Blue        6th Place   Green
2nd Place   Red         7th Place    Purple
3rd Place    Yellow         8th Place   Brown
4th Place    White         9th Place    Gray
5th Place    Pink         10th Place    Light Blue

Each ribbon or rosette shall be printed with the following:

Other awards may be given even if not included in the Premium List. These include, but not limited to, Ribbons or Rosettes indicating a finished title (must not be the qualifying ribbon color), placement awards (leashes, toys, dog treats, etc.), special awards - non trophy (youngest handler, etc.).
If an award is given that could be considered a Trophy (e.g.: statue, pewter, crystal, breed specific, etc.), that award must be listed in the Premium List. Cash awards are not permitted, although gift certificates are allowed.

SHOW COMMITTEE AND OFFICIALS
The following officials shall preside at each CPE Agility Trial:

Judge: A minimum of one Judge per ring per day is required unless otherwise approved. The Judge shall be chosen from the approved CPE Judges list. Judges are required to be a current year member of CPE.
The Judge's duties are as follows:

ALL DECISIONS OF THE JUDGE ARE FINAL

Judges may not judge a dog they own or co-own, nor may they judge person(s) of their immediate family or person(s) residing in their household. Judges may show their own dog at a trial they are judging provided specific conditions are met. Contact CPE.

Show Chairperson & Show Secretary: The Chairperson is the official contact person for complaints or infractions. The Chairperson is also back-up for the Show Secretary in an emergency situation.
The Show Secretary is responsible for answering prospective entrants questions, mailing premium lists to prospective entrants, mailing confirmation notices, preparation of the show catalog, assist the Judge in validating show results, preparation of the marked catalogs for the trial Judge, CPE and the Host Club (marked catalogs may be mailed after the close of the trial).
Both the Show Chairperson and the Show Secretary may show in the trial.

All of the following jobs are allowed to show dogs at a CPE trial if the handler wishes.

Course Builders: The course builders are responsible for the set up of the course as close as possible to the course design provided by the Judge. Changes are not to be made to the physical course design without authorization from the Judge. The course builders shall be available to assist the Judge in finalizing the course, and during measuring should the Judge need them.

Table Stewards: The table stewards (preferably 2 per ring) are responsible for recording class information in the marked catalog or the show results forms. Information to be recorded in the marked catalogs include: Course Yardage, Standard Course Time, marking any absent dog(s), dogs run information.
Scribe sheets are turned into the table stewards, who will convert the run time into seconds (if run is over one minute). They also calculate faults, points and determine the qualifying scores. The table stewards shall determine class placements for all jump heights.

Scribe: A scribe is required for each class. The scribe's responsibility is to observe the Judge while each handler and dog team is running, marking any faults or points the Judge signals during the performance. Under no circumstances will the scribe interpret the dog's performance. The scribe shall write the time on the scribe sheet or NT if NO TIME. If the scribe has a question regarding faults or points during a run, he / she shall ask the Judge immediately following that dog's run.

The same scribe shall be used for the entire Level at all jump heights for that class, if at all possible.

Timekeeper: A timekeeper is required for each class. If possible, a back-up timekeeper or a second stopwatch is strongly recommended. If there are two timekeepers, the primary timekeeper is responsible for timing each dog's run, and communicating this time to the scribe. The secondary timekeeper is also responsible for timing each dog's run, however, this time shall only be used in the event that the primary timekeeper's stopwatch malfunctions. The same timekeeper shall time the entire class, including all jump heights, for at least that level, if at all possible. At minimum, the same timekeeper MUST time an entire jump height. It is important that the timekeeper be consistent and accurate. If there is only one timekeeper, and there is a problem with the stopwatch, the timekeeper shall notify the Judge as soon as the problem is apparent, including sounding the whistle to stop a dog's run.
The timekeeper is also responsible for sounding the whistle when required in the games, and to signify a dog exceeding maximum course time. Every dog receives a time unless the owner or judge excuses the dog or the dog goes over the maximum course time.

Gate Steward: A gate steward is required for each ring, whenever a class is in session. The gate steward is responsible for announcing each class, and calling out the number of each dog. He / she has no responsibility to find dogs. He / she is also responsible to keep the ring running quickly and smoothly, preferably having at least three dogs ready at all times. The gate steward has the authority to change the order of the class, within the jump height, at ringside. This will help keep the trial moving if a dog is late to the ring, or has a ring conflict - another dog may show first. Late dogs may be moved to the end of the class. The gate steward must communicate this change to the scribe, who will verify the number on the scribe sheet. The gate steward will also announce a jump height change, and the last dog in the class. The gate steward should have a current catalog including any changes in the running order made prior to the class.

Ring Stewards: Ring Stewards are required for the following duties:

A ring steward may do more than one of the above.

AGILITY TRIAL SHOW SITE
The Agility Trial ring area should measure at least 10,000 square feet. If the ring area will be less than this, size and description must be sent with the Trial Application, and with approval, sent to the Judge(s).
The ring area should be of a non-slip surface - grass or groomed dirt is preferred, which will provide a safe footing for dogs and handlers. The ring should be enclosed by fence, gating, or ring flags to separate the course from spectators. If the trial is indoors on cement, the ring must be appropriately matted, with jump mats for each jump landing, and the down side of the Teeter Totter.
Jump mats are recommended for the down side of the Dog Walk and A-Frame.

A warm-up area must be provided for each ring. A jump must be available, and a set of 5 to 8 weaves are optional. These areas are limited to exhibiting dogs.

Area(s) must be provided for crating and exercising dogs. In the spirit of responsible dog ownership and sportsmanship, please pick up after your dogs! As exhibitors, we want to be able to continue using hotels and show sites.

When possible, a spectator area should be available, preferably away from the crating area. Public spectators may need to be made aware of the ring boundary.

OBSTACLE PERFORMANCE

Contact Obstacles: 4-Paw Safety Rule applies to all contact obstacles. If the dog places all four paws on a contact obstacle, then leaves the obstacle prior to completion, the dog may not attempt the obstacle again - as a result of the handler's command. If the dog does attempt the contact obstacle again, by handler indication, an excusal will be assessed. If the dog does attempt the contact obstacle again without handler indication, the dog will NQ. This rule pertains to the Standard, Colors and Wildcard classes.

A-Frame: The dog must touch the descending contact area - with at least one paw. If a contact area is missed, a failure to perform fault is assessed. If the dog leaves the obstacle before beginning its descent, a failure to perform will be assessed. If the dog ascends the incorrect ramp, an off course will be assessed.

Dog Walk: The dog must touch the descending contact area - with at least one paw. If a contact area is missed, a failure to perform fault is assessed. If the dog leaves the obstacle before beginning its descent, a failure to perform will be assessed. If the dog ascends the incorrect ramp, an off course will be assessed.

Teeter-Totter: The dog must touch both contact areas - ascending and descending - with at least one paw. If a contact area is missed, a failure to perform fault is assessed. If the dog leaves the obstacle before beginning the pivot, or if the dog leaves the plank after the pivot, and before the descent, a failure to perform will be assessed. The plank must touch the ground while the dog has at least one paw in contact with the obstacle, otherwise a flyoff shall be assessed.

Closed Tunnel:The dog must pass through the rigid opening to the fabric "chute", burrowing through to the end. If the wind opens the end of the chute fabric, and the dog performs the chute backwards, an off course will be assessed.

Open Tunnel: The dog must perform the tunnel as directed by the Judge. If the dog performs the tunnel in the wrong direction, an off course will be assessed.

Pause Table: The table is used only as a time stopping method in the games. The table height shall be 8" for 4", 8" & 12" jump heights and 16" for 16", 20" & 24" jump heights. The dog need only place one foot on the table to stop the clock.

Tire or Window Jump: The dog must jump through the tire or window as directed by the Judge. If the dog jumps the tire or window in the wrong direction, an off course will be assessed.

Broad Jump: The dog must jump the broad jump as directed by the Judge. If the dog places a paw on a plank, a failure to perform is assessed. Ticking the jump is not a fault. If the dog jumps between the corner marker poles, or jumps in the wrong direction, an off course will be assessed.

Jumps - bar, panel, winged, wingless; Double or Spread Jump: The dog must jump over the barrier as directed by the Judge. The dog must pass between the uprights or wings, without displacing the top barrier. If the top barrier is displaced, a 5 point fault is assessed. If the dog jumps the obstacle in the wrong direction, an off course will be assessed. If the dog makes contact with the obstacle such that the top bar should have displaced even though it did not, then the Judge may assess a 5 point fault. All decisions by the Judge are final.

Weave Poles:
The dog must weave in and out through a line of poles as directed by the Judge. The dog must enter with the first pole at its left shoulder, then bending to the right to go past the second pole at its right shoulder, then bending to the left to go past the third pole at its left shoulder, continuing until the obstacle is complete.

Weave poles MUST be completed, however, are NOT FAULTED for any reason except as a 15 fault FAILURE TO PERFORM in Colors and Wildcard. Weaves are not faulted in Jackpot, Snooker or FullHouse. If not completed, points will not be awarded.

Standard Classes:
Level 2: Weaves are not faulted for any reason other than FAILURE TO PERFORM (15 faults). Weaves only need to be completed.

Level 3: 5 - 8 weaves on course - Restarts and/or mid-point corrections are faulted as a 5 fault OTHER FAULT. Only one 5 fault penalty shall be assessed, regardless of the number of restarts or mid-point corrections.
Level 3: 9 - 12 weaves on course, one continuous set: Weaves are not faulted for any reason other than FAILURE TO PERFORM (15 faults). Weaves only need to be completed. If split into two sets - see rules for Level 3, 5 - 8 weaves.
Note: When Levels 2 & 3 are combined courses, the weaves will be judged under Level 2 rules.

Levels 4 / 5 / C: Restarts and/or mid-point corrections are faulted as a 5 fault OTHER FAULT. Only one 5 fault penalty shall be assessed, regardless of the number of restarts or mid-point corrections.

If the course contains two sets of weaves to make up the required total, each set of weaves is scored independently.

Back-weaving shall be faulted as a 5 fault OFF COURSE, only if the dog actually enters between any two poles, as if weaving, and completes at least three poles in a weaving rhythm.

FAULTS, ELIMINATIONS AND EXCUSALS

15 FaultsMissed contact on A-Frame, Dog Walk or Teeter-Totter
15 FaultsFly-off of Teeter-Totter
15 FaultsFailure to perform any obstacle
5 to 15 FaultsUnsafe performance of any obstacle
5 FaultsBar down, broad jump stepped on, Judge's decision: jump otherwise faulted. (maximum of 5 Faults per any one jump)
5 FaultsOff Course
5 FaultsHandler Intentionally blocking the Judge's view, or blocking the dog - forcing it to a certain path with or without direction to the correct obstacle, handler touches an obstacle on course (including stepping over end of contact or chute, jumping jumps or ducking under an obstacle, stepping through weaves).
5 FaultsExcessive delay at start or finish line
5 to 15 FaultsExcessive force at start line
5 Faults to ExcusalPoor Sportsmanship, excessive handling, outside ring assistance
5 Faults to ExcusalSign of aggression to Judge, other dog, ringside spectators, or handler (including nipping / biting on course). A report must be filed with CPE if an excusal results.
5 Faults to ExcusalDeliberately moving any obstacle that is on the course during the handler's walk through by hand or foot, without the Judge's permission (includes incidental contact).
No Time:Collar or leash used to lead dog through the course, food, toys, training devices on course (If discovered at the start of the run, after time has begun, Judges may, depending on the severity of the violation and the size of the trial, allow the handler to correct the situation, and finish the run as practice only - time will kept so maximum course time is not exceeded - however, no official time will be recorded. The Judge may request the handler to run at the end of the jump height. The Judge's decision is final.)
ExcusalLeaving the course without sign of recovery, dog out of control, dog ceases to work; Handler touching dog or obstacle intentionally
ExcusalDog fouling anywhere in the ring area before, during or after completion of a run
No TimeExceeding the Maximum Course Time or Fault Limit (Judges may establish a fault limit at their discretion.)

JUDGE'S SIGNALS

Bar Down       5 faults: one hand open
Off Course       5 faults: one hand closed
Other faults       5 faults: two hands open
Major Fault       15 faults: arms crossing in motion at waist or above head
No Time       No Time listed for dog. Hands forming a "T" as in a time out motion in sporting events.

The Judge must brief each scribe (if the scribe changes) before the class as to his/her signals.

S T A N D A R D

Object: Successfully run a full course of obstacles.

Scoring: All obstacles must be performed successfully to qualify (See Faults Allowed for exceptions).
Faults Allowed for Qualifying
FaultLevel 1Level 2, 3Level 4, 5Level C
Off Course1100
Bar Down1110
Over Time5550

Level "C" = no faults allowed to Qualify. Runs Level 4 & 5 course.

A Qualifying score is earned if the dog's score is within the "Faults Allowed" limits, and does not exceed 10 faults total.

An Off Course is taking an obstacle out of sequence (one paw touching obstacle or off ground to jump). Only one off course is called per missed obstacle regardless of how many out of sequence obstacles are taken. Each off course is five faults.

Time faults: one second equals one fault. Fractions are dropped for scoring. The timekeeper shall report time in 1/100th of a second for placements.

Scoring for Placements: Placements are determined by Qualifiers, then number of faults, then time. Non-qualifiers that received a time will receive placements after qualifiers. If a team has "No Time" (NT), that team is ineligible to receive a placement ribbon.

Designing the course (no triple in Levels 1 & 2):
Obstacle Requirements:    Minimum   Maximum
Dog Walk* 11
Teeter Totter* (not in Level 1) 11
A-Frame* (56" or 63" Apex)11
Open Tunnel1 3
Closed Tunnel1 1
Spread Jump1 2
Tire or Window Jump13
Weave Poles - Level 2
(no Weaves in Level 1)
58
Weave Poles - Level 35 12
Weave Poles - Level 4 & 5 1012
Bar Jumps (winged / wingless)512
panel / Wall Jump (optional)1 2

* Eff 1/1/04, a standard course may be designed with only 2 contacts, with an acceptable replacement obstacle included.
Obstacles on Course:     Minimum   Maximum
Level 1 12 16
Level 2 / 3 14 18
Level 4 / 5 / "C" 1620

Traps allowed:     Minimum   Maximum
Level 1 / 212
Level 324
Level 4 / 5 / "C"35

Standard Course Time (SCT):     Yards per Second (YPS):
Level 1 / 2 / 32.00 - 2.75
Level 4 / 5 / "C"2.50 - 3.00

Any fractions of the SCT are to be rounded up to the next second. When levels are combined, the lower level shall receive a minimum of 5 seconds additional SCT to the computed SCT for the higher level.

Maximum course time is 1.5 times the SCT, up to 20 seconds over the SCT. The Judge is responsible to instruct the timer as to the maximum course time. The timer will sound a whistle at maximum course time, and the dog will receive an NT (no time) on their scribe sheet.

The course yardage is determined by measuring for 20" dogs. When the course yardage is under 150 yards, 5 seconds will be added to the SCT for 8" & 12" jump heights. When the course yardage is over 150 yards, 10 seconds will be added to the SCT for 8" & 12" jump heights. Veterans and Jr Handlers do not receive any additional time.

If the weather or surface conditions warrant, up to 10 seconds may be added to the SCT's, for all jump heights. Conditions include: excessive rain, mud, heat, humidity, snow, etc. This is for the safety of the dogs and handlers. The Judge has full authority.

In the event of adverse conditions, the closed tunnel may be removed from the course and substituted with either an open tunnel, 1 bar jump or tire (short chute) or 2 bar jumps or one tire and one bar jump (long chute). For the long chute, the combination of obstacles will constitute one obstacle. This may exceed the maximum number of obstacles permitted on the course or the maximum number of obstacles for a respective level.

Direction on course:

The handler will direct the dog through the course without a collar or lead. No food, toys or training devices of any kind may be used within 10' of the ring entrance. The handler may not carry anything that could aid the dog in its performance. The dog cannot have anything attached to its body during the run - exception: small plain clips or rubber bands to keep the hair out of a dog's eyes.

The handler may use any verbal or visual commands to direct the dog through the course. The Judge may fault any command that is not given in a sportsmanlike manner. The offense will be a 5 fault penalty to elimination - Judge's decision. Faults can be, but are not limited to: foul or abusive language, display of anger or excessive harshness. If the fault is severe enough, the Judge has the right to excuse the exhibitor from the ring and / or the remainder of the trial, and a report will be filed with CPE.

C O L O R S

Object: Successfully run your choice of one of the two over-lapping mini-agility courses on the same field.

Scoring: All obstacles must be performed successfully to qualify. (See Faults Allowed for the exceptions.) No level is allowed a bar down.
Faults Allowed for Qualifying
FaultLevel 1Level 2Level 3Level 4, 5Level C
Off Course 1 1 0 0 0
Over Time 5 4 4 3 0

Level "C" = no faults allowed to Qualify. Runs Level 4 & 5 course.

An Off Course is taking an obstacle out of sequence (one paw touching obstacle or off ground to jump). Only one off course is called per missed obstacle regardless of how many out of sequence obstacles are taken. Each off course is five faults.

Time faults: one second equals one fault. Fractions are dropped for scoring. The timekeeper shall report time in 1/100th of a second for placements.

Scoring for Placements: Placements are determined by Qualifiers, then number of faults, then time. Non-qualifiers that received a time will receive placements after qualifiers. If a team has "No Time" (NT), that team is ineligible to receive a placement ribbon.

Designing the course: (Level 1 & 2 will run the same course)

Colors may now be designed without contacts, one course with, one course without, or both courses with one contact.

There are 8 - 10 obstacles on each of the two courses (field contains a total of 12 - 20 obstacles). The two courses must overlap or cross paths at least 2-3 times. Each course may be a different number of obstacles in length and difficulty, depending on the level.

Both courses may start on the same obstacle (start obstacle(s) may not be a finish obstacle).

Both courses may finish on the same obstacle (finish obstacle(s) may not be a start obstacle).

Colors will follow Standard SCT yardage times.

The course yardage will be determined by measuring for 20" dogs, with 3 seconds added to the SCT for 8" & 12" jump heights. Each course is approximately the same length, however, the SCT is determined by the longer course.

When Levels are combined, the lower level shall receive 3 seconds more than the higher level for that levels' respective jump height.

Direction on course:

Each course will be labeled by two different colored markers (cones are recommended). The numbers should be on each side in white or black.

Color Choice: The judge will have the handler call out the color choice at the start line.

If the class is very large, the Judge may announce the running order of colors (Host Club or Judge's discretion).

If the Judge wishes to run the class in order of course color, all exhibitors will notify the gate steward of color choices when leaving the course after the walk through.

Each color will then run in catalog order.

Once exhibitors have notified the gate steward of color choices, the choices cannot be changed.

W I L D C A R D

Object: Successfully complete the course including enough "wildcards" to qualify!

Scoring:
All obstacles must be performed successfully to qualify and the dog must obtain the required wildcard. (See faults allowed for the exceptions.)
Faults Allowed for Qualifying
FaultLevel 1Level 2Level 3Level 4, 5Level C
Off Course110 00
Bar Down1 1 110
Over Time 5 4 4 30

Level "C" = no faults allowed to Qualify. Runs Level 4 & 5 course.

A Qualifying score is earned if the dog's score is within the "Faults Allowed" limits, and does not exceed 10 faults total. The dog must also complete each of the following:
Level 1 & 2   Level 3/4/5/C
Wildcards - 1 point21
Wildcards - 2 points12

Scoring for Placements: Placements are determined by Qualifiers, then number of faults, then time. Non-qualifiers that received a time will receive placements after qualifiers. If a team has "No Time" (NT), that team is ineligible to receive a placement ribbon.

An Off Course is taking an obstacle out of sequence (one paw touching obstacle or off ground to jump). Only one off course is called per missed obstacle regardless of how many out of sequence obstacles are taken. Each off course is five faults.

Time faults: one second equals one fault. Fractions are dropped for scoring. The timekeeper shall report time in 1/100th of a second for placements. Wildcard will follow Standard SCT rules. Add 5 seconds for 8" & 12" dogs. When levels are combined, the lower level shall receive at least 5 seconds more than the higher levels' respective jump height. The course shall be measured taking a path between wildcards.

Designing the course: A modified Standard Course will be the base for Wildcard. The course obstacles shall be 10 - 12 obstacles, and 3 choice obstacles. Level 3, 4, 5 & "C" MUST have 5-8 weave poles that must be performed either in or outside of the wildcards.
Course obstacles must include the following (the table is not allowed):
  
Minimum   
Maximum
with Wildcards
Contacts03
Tire / Window Jump 13
Closed Tunnel 11
Open Tunnel 14
Weaves - Level 1 & 2 06
Weaves - Level 3
   (may be 2-3 sets to equal maximum)
5 18 Maximum 12 on course outside of wildcards
Weaves - Level 4, 5 & "C"
   (may be 2-3 sets)
1018
Bar Jumps4 12
Spread Jump1 2

Faulted Wildcard obstacles can only be corrected if it is an open or closed tunnel, tire/window or weave poles. A 5 point fault for off course or other faults may be assessed. Any other obstacles that are faulted cannot be corrected and will be scored as 15 faults (failure to perform), and will result in an NQ due to not having completed all three "wildcards".

A handler cannot change the wildcard obstacle once a dog has touched or committed to an obstacle, whether the handler instructed the dog to that obstacle or not. If the handler does so, the wildcard will be scored as 15 faults (failure to perform).

There will be three "Wildcards" on the course. One of the obstacles in each wildcard is included as the regular course obstacle.
The "Wildcards" are two obstacles placed approximately parallel to each other.

Points will be as follows:
1  point   Bar Jump, Tire, Broad Jump, Open or Closed Tunnel, Ascending Double Jump,
combination if dogwalk is a two point obstacle (combination of tire to open or closed tunnel)
2 points Teeter-Totter, A-Frame, Dog Walk, Double or Triple Spread,
Open or Closed Tunnel, Weaves
2 obstacle combinations comprised of: single bar jumps, tire, tunnel (open or closed)

The parallel spacing between wildcard obstacles is 5' for all Levels.

The Judge will call "1 or 2" when the dog does the respective Wildcard. This is for scribing purposes.

A dog must have correct number and type of wildcard respective to its level to qualify. It is possible to NQ within the fault limits if the correct wildcards are not "collected", with zero faults.

For example, the dog NQ's if:

J A C K P O T

Object: To test the course planning strategies of the handler, and the dog's ability to work at a distance. The handler will attempt to accumulate the minimum required points in the first part of the game, then going on to the gamble, hoping for the Jackpot!

Direction on the course:

Jackpot is ran as a two-part course. The first part consists of the handler and dog working the course, attempting to accumulate at least the minimum required points for their level, in the stated amount of time. The end of the accumulation time is signified by the timekeeper's whistle. (See course variations at end of Jackpot rules for different types of gambles).

The handler and dog then proceed to work through a series of obstacles within a time set by the judge. The handler must stay out of a designated area, while the dog works within this area with only commands from the handler. The dog must execute the obstacles in the correct order, without faults, and cross the finish line or touch the table with at least one paw, within the gamble time.

All Judges decisions are final.

Any back-to-back obstacles are allowed at any time (including the hogback broad jump). The following obstacles may be taken twice in a row, provided the dog makes a complete loop and approaches the obstacle in the correct direction safely: teeter totter, ascending broad jump, ascending double jump, triple jump & chute. If the Judge deems the back-to-back performance unsafe, he/she will not award points for the performance. All obstacles may be performed twice for points.

No two gamble obstacles can be performed in a row in the opening sequence - forward or backwards (unless the Judge declares differently in his/her briefing). If a gamble jump bar is knocked down in the opening sequence, the gamble is null and void. The bar will not be reset.

If the Judge says "Thank you" (or signals with a whistle) at any point, the team MUST move immediately to the finish line to stop the clock. The Judge's decision is final.

Designing the course (Level 1 & 2 will run the same course):
ObstaclePoint Value
Bar Jumps 1 point
Tire / Window 3 points
Open or Closed Tunnel 3 points
Spread Jumps 3 points
5 to 8 weaves 3 points
10 - 12 weaves (only in Levels 3, 4 & 5) 5 points
Contacts 5 points
Judge's Choice (only one)

Judge's choice = Difficult Placing or Distance (farthest from the start line)

  1.    Jump combo - 2 to 3 jumps, single bar only
  2.    Contact or long set of weaves
  3.    Tire, Open or Closed Tunnel, Triple Spread (if used, it can only be performed once during the point accumulation for 7 points, the second time will be for the normally assigned points).
7 points

Course List:


ObstacleMaximum
on course
Minimum
L1 / L2 / L3
Minimum
L4 / L5 / L"C"
Contacts322
Tire / Window311
Open Tunnels422
Closed Tunnel1Not required if 3-4 open tunnels are used
Weaves (set=5 to 8)3 sets1 set2 sets
Jumps - Bar only1568
Spread Jumps300
Total Obstacles241316

*If only two contacts are used, a two displaceable bar jump combo MUST be designated as a 5 point obstacle. If a dog performs only one of the two jumps in the combo, the dog earns zero points.

Pause Table

Opening Points:
L1      16 points
L2 20 points
L3 24 points
      L4 / L5 / "C" 28 points

Gamble Points:

Gamble 20 points - 2, 4, 6, 8

The Gamble must consist of four obstacles (at L4, L5 & "C"), up to two dummy obstacles may be on the course.). The Dog Walk, Broad or Double Jump and the Triple Spread cannot be used as gamble obstacles within a traditional gamble line.

The last obstacle of a traditional gamble MUST be either a Bar Jump, Tunnel (open or closed) or the Pause Table.

If the Pause Table is used as the last obstacle, the dog must place at least one paw on the table to stop the clock (this is considered the finish line). Otherwise, the finish line must be at the end of the last obstacle. If the last obstacle is a tunnel (open or closed) - the timer stops the clock when the dog's nose exits the tunnel. If the last obstacle is a bar jump, the timer stops the clock when the dog's nose is over the bar, whether or not the bar is knocked down. This allows for the reaction time of the timekeeper in stopping the stopwatch.

It is the Judge's call if the dog earned the points for the last obstacle or not, and the time will determine if the team Qualified.

Gamble Distance from the Handler:
L1 & 2 beginning at up to 5 feet, graduating up to a maximum of 10'
L3 beginning at up to 10 feet, may graduate up to 15'
L4, L5 & "C" beginning at up to 15 feet, may graduate up to a maximum of 20'

Distance Control:

One obstacle may begin the gamble at the handler restriction line. The remaining gamble obstacles must be no closer than the minumim distance stated above.

Directional Control:

The dog changes direction at the handler's command during the gamble.

L1 & L2 may only have mild changes (e.g.: a jump to a tunnel where the dog could on choice perform either end). The handler would be within 5 feet of the correct tunnel opening, calling the dog to them, then guiding the dog into the correct opening. L4, L5 & "C" may need to change direction further away from the handler.

Discrimination: L1 & L2:

The only discrimination allowed at the lower levels is a tunnel and jump as the first obstacle to the gamble. The handler must guide the dog to the correct gamble obstacle. The correct obstacle is the Judge's choice.

Discrimination: L3, L4, L5 & "C"

The obstacles must be from different categories: Not a tunnel and chute. No two contacts. May be: Contact & Tunnel, Tunnel & Jump, Contact & Jump. The Judge will always design a discrimination gamble with the dog's safety in mind.

Timing:
Jackpot Opening:    8" / 12"40 - 45 Seconds
16" / 20" / 24"     35 - 40 Seconds
Gamble 8" / 12"Up To 18 Seconds
16" / 20" / 24"Up To 16 Seconds

The 8" & 12" jump heights shall have 2 seconds more than the other jump heights for the Gamble.

An additional 2 seconds will be added to the Gamble time for all heights, if any contact is used in the Gamble. This may exceed recommended Gamble times.

Timekeeping: Fractions are dropped for scoring purposes. The timekeeper shall report time in 1/100th of a second for placement purposes.

Qualifying:

When the handler and dog perform the gamble without faults and within the required time, and have acquired the required accumulation points or greater, they have earned a qualifying score.

Scoring for Placements: Placements are determined by Qualifiers, then number of points, then time. Non-qualifiers that received a time will receive placements after qualifiers. If a team has "No Time" (NT), that team is ineligible to receive a placement ribbon (eg: Dog #1 - no gamble, 47 points, 63 seconds, NQ; Dog #2 - completed gamble, 43 points, 60 seconds, Q'ed. Dog #2 - 1st place, Dog #1 - 2nd place).

Gamble Variations:

A Judge may use a gamble variation in lieu of the traditional gamble. The Judge will be responsible for adequately explaining the variation to the exhibitors (e.g.: Gamble anytime during course, Round Robin Gamble, Whistleless Jackpots, Multiple Gambles, etc.).

S N O O K E R

Object: To test the course planning strategies of the handler, and the dog's ability to concentrate on and execute the handlers directions.

Timing:

The timekeeper shall report time in 1/100th of a second for placements.
Suggested Course Time (based on 20" dogs; 8" & 12" receive 5 seconds additional time):
      Minimum of 2 "reds" on start line & 2 "reds" on course - 40, 45 or 50 seconds
      Minimum of 4 "reds" on start line - 50, 55 or 60 seconds

Designing the course (Level 1 & 2 will run the same course):

The following lists the points for each colored marker , and the allowable number of each marker (see Colors for flag or marker specification suggestions).
Marker ColorPointsRequired on Course
Red14
Yellow21
Green31
Brown41
Blue51
Pink61
Black71

"Red" obstacles must be displaceable wingless jumps. The "reds" may be placed anywhere on the course, however, at least 2 "reds" must be within 10' of the start line.

"Colors" may be any obstacle, except the Double Jump or Triple Spread Jump.
The course should include at least:

Direction on the course:

Snooker is run as a two-part course. The first part (opening sequence) consists of the handler and dog attempting a "red" jump (1). If the attempt is successful, the team has earned the right to go on to a "color" of choice, 2 through 7. After attempting or completing the color, the procedure repeats itself until the team has completed 3 "reds" and attempted or completed 3 "colors" (3 "reds" MUST be successfully completed for a Qualifying Score). If the team faults on the "color", they MUST go on to another red. The only fault applied will be zero points awarded for the faulted "color". The team then begins running the "colors" in numerical order (closing sequence).

If the whistle blows at any time during the run, immediately proceed to the finish line  /  table to stop the clock. The whistle indicates either game time has elapsed, or a fault has occurred on the course that would end point accumulation. To gain points for any obstacle when the whistle sounds, the dog must have performed the obstacle beyond the point of faulting. The Judge's decision is final.

The following rules must be adhered to in the opening sequence:

Only 3 "reds" may be used in the opening sequence for points. The fourth red is available ONLY in the event that a dog drops a "red".

Point Accumulation will end if any of the following occurs:

The following rules must be adhered to in the closing sequence:

If the Judge says "Thank you" (or signals with a whistle) at any point, or the timer indicates "play time" has expired (signaled by a whistle), the team MUST move immediately to the finish line  / table to stop the clock. Any delay in heading for the finish line OR attempting to perform any obstacle on the way to the finish line will result in the loss of the last point value earned. The team will not lose the last point value earned if the dog takes an obstacle without handler direction. The Judge's decision is final.

Scoring and Placements:

To receive a Qualifying Score, the team must have successfully completed 3 "reds" and accumulate a total number of points during the run (see below for list of points).
     Level 1     26 points
     Level 2      28 points
     Level 3      30 points
     Level 4, 5 & "C"      32 points
Placements are determined by Qualifiers, then number of points, then time. Non-qualifiers that received a time will receive placements after qualifiers. If a team has "No Time" (NT), that team is ineligible to receive a placement ribbon.

F U L L H O U S E

Thanks to Al Ceranko, for his generous assistance on this game!

Object: Successfully accumulate required points for your respective level, that includes a pair, three of a kind and a joker, before the whistle (see below).

Timing:

The timekeeper shall report time in 1/100th of a second for placements.
Point Accumulation Time:
8" & 12" = 35 seconds
16", 20" & 24" = 30 seconds

The timekeeper's whistle will signal the end of point accumulation time. The team then has UP TO 5 seconds to stop the clock by placing at least one paw on the Pause Table. Fractions are dropped for Qualifying purposes. 1 point is deducted for each full second over the total game time.
Total Game Time:
8" & 12" =40 seconds
16", 20" & 24" = 35 seconds

If the team has accumulated the required points for its level, and the required sets, the team does not need to wait for the whistle to proceed to the pause table to stop the clock and finish their run.

Designing the course:

The same course may be used for all levels. Level 1 & 2 will run the same course if the courses differ.

The course will include:

Direction on the Course:

The team will choose its own course, with the purpose of accumulating the required points for their respective level, and the required sets (see below).
Total Points to Qualify:
Level 1 = 19 points
Level 2 = 21 points
Level 3 = 23 points
Level 4, 5 & "C" = 25 points
Point Values:
1 point = Single Bar Jumps
3 points = "Circles" (tunnel, chute, tire/window)
5 points = " Joker" (contact(s), weaves, broad, double, triple)
0 points = Pause Table, only stops clock, live at all times

The Judge will call out, to the scribe, the respective points for the successfully completed obstacles.

If the Judge says "Thank you" (or signals with a whistle) at any point, the team MUST move immediately to the table to stop the clock. The Judge's decision is final.

Required Sets - All Levels (Equals 14 points, additional points are required to qualify. See respective level point requirements above.):
"3 of a Kind" = 3 Single Bar Jumps
"2 of a Kind" =2 "Circles" (tunnel, chute, tire/window)
"Joker" =1 Contact, weaves, broad, double, or triple
Pause Table:stops clock.   The table is live at all times. If the dog hits the table at any time with at least one paw, the point accumulation stops and the run ends.

All obstacles may be used no more than 2 times.

Any back-to-back obstacles are allowed at any time (including hogback broad jump). The following obstacles may be taken twice in a row, provided the dog makes a complete loop and approaches the obstacle in the correct direction safely: teeter totter, ascending broad jump, ascending double jump, triple jump & chute. If the Judge deems the back-to-back performance unsafe, he/she will not award points for the performance.

Qualifying:

When the handler and dog perform the required sets, within the required time, and have accumulated the required points, they have earned a qualifying score.

Scoring for Placements: Placements are determined by Qualifiers, then number of points, then time.

Non-qualifiers that received a time will receive placements after qualifiers.

If a team has "No Time" (NT), that team is ineligible to receive a placement ribbon.

Example:  Dog #1 - 29 points, 63 seconds, Q'ed;
Dog #2 - did not complete required obstacles,
31 points, 60 seconds, NQ.
Dog #1 - 1st place, Dog #2 - 2nd place.

J U M P E R S

Object: Successfully complete course within fault limits and course time.

Scoring: All obstacles must be performed successfully to qualify (See Faults Allowed for exceptions).

Faults Allowed for Qualifying
Fault Level 1 & 2  Level 3   Level 4, 5  Level C 
Off Course1100
Bar Down1110
Over Time5550
Obstacles on Course12 - 1614 - 1816 - 20

Level "C" = no faults are allowed to Qualify. Runs Level 4 & 5 course.

A Qualifying score is earned if the dog's score is within the "Faults Allowed" limits, and does not exceed 10 faults total.

An Off Course is taking an obstacle out of sequence (one paw touching obstacle or off ground to jump). Only one off course is called per missed obstacle regardless of how many out of sequence obstacles are taken. Each off course is five faults.

Time faults: one second equals one fault. Fractions are dropped for scoring. The timekeeper shall report time in 1/100th of a second for placements.

Scoring for Placements: Placements are determined by Qualifiers, then number of faults, then time. Non-qualifiers that received a time will receive placements after qualifiers. If a team has "No Time" (NT), that team is ineligible to receive a placement ribbon.

Designing the course (Levels 1 & 2 will run the same course): The course must follow applicable standard course guidelines, with the exceptions below. The course must include at least the following:

Level 1 & 2 must run on the same course together. The course must be changed for the higher levels (adjust angles, add dummy jumps, etc.). Level 3 may run a separate course than Levels 4, 5 & "C". If a combined course for Levels 3, 4, 5 & "C" is used, the course time must reflect Level 4, 5 & "C" time, plus a minimum of 5 seconds for Level 3. After determining the Level 2 course time, add 5 seconds for Level 1 course time.

Timing: Yards per second (the course shall be measured for 20" dogs, adding 5 seconds for 8" & 12" jump heights if less than 150 yards, adding 10 seconds if over 150 yards):

  Level 1      Level 2 / Level 3      Level 4 / Level 5 / Level "C"  
2.5 - 3 3 - 3.5 3.5 - 4

Maximum course time is 1.5 times the course time, up to 20 seconds. The Judge is responsible to instruct the timer as to the maximum course time. The timer will sound a whistle at maximum course time, and the dog will receive an NT (no time) on their scribe sheet.

OBSTACLE SPECIFICATIONS

All obstacles must be constructed with the dog's safety in mind. All sizes of dogs must be able to perform all obstacles without injury. All equipment must be maintained on a regular basis. When PVC is used in the construction of obstacles, schedule 20 or 40 may be used.

Open Tunnel: The Open Tunnel consists of a flexible tube that can be curved into shapes. The tunnel openings are round with a maximum diameter of 24", with an allowance of 2". The length may be 10' to 20' long when extended. The tunnel must be able to be secured safely to minimize a dog's motion from moving the tunnel.

Closed Tunnel: The Closed Tunnel has two parts. The first part is a rigid tunnel, with a circular or rectangular opening, with a maximum diameter of 24", with an allowance of 2". It may be 24" to 36" in length. The bottom of the rigid tunnel must be a non-skid surface. The rigid tunnel must be able to be secured or weighted if a dog's motion may move it.

The Closed Tunnel chute attaches to the rigid tunnel. The chute should be a durable fabric, though lightweight. The ideal fabric would be opaque, non-static, and water resistant. Packcloth or Nylon is strongly recommended. The chute shall be sewn so that there is an opening at either end. The exit opening shall flare from the rigid tunnel to a circumference of 96", with an allowance of 2". The total length of the chute fabric should be between 6' to 8' for a short chute (the circumference will be less than 96"), and 12' to 15' feet for a long chute.

Pause Table: The Pause Table will be a square of approximately 36". Only a paint and perlite (see contacts) or sand mixture, are allowed surfaces. The table must not have any sideways movement when a dog jumps onto it. The table must be able to adjust to 8" and 16" heights.

Weave Poles: The weave pole base shall be no more than 1" in height, and 4" in width. The base, the bottom of the poles, and pole fasteners should be as smooth as possible so that no dog is injured. Poles should flex moderately at the base when the dog is weaving. Alternating contrasting colored tape at the top of the poles is recommended for better visibility.

Construction measurements are following. All measurement allowances are noted in the grid.

Pole Width 1" PVC
Pole Height 36" to 48"
Between Poles on Base    20" to 22" from Center to Center

Contact Obstacles: The contact obstacle surfaces shall be made from wood. The surfaces must be maintained on a regular basis for the safety and foot traction of the dogs. Recommended traction surface is texture additive for paint (perlite). Known brand names: Bondex, Homax. Coarse preferred, Medium acceptable, do not use fine. Recommended consistency of paint and additive is thick oatmeal. Apply with deep napped paint roller, do not over roll. Will dry smoother than when rolled on. Any high points can be removed by running hand over them. Sand is an acceptable traction. A paint mixture that includes fine sand provides better traction than coarse sand. The surfaces should not be so rough that foot pads are injured.

The obstacles must be painted in a contrasting color to the contact zones - which are a bright color (eg: yellow). Recommended colors: blue, purple. No type of covering, other than paint, is allowed on any of the contact obstacles.

The Teeter-Totter should have an extension from the base, on each side of the plank, to alert the dog to the pivot point. Slats are required on the A-Frame, are strongly recommended on the Dog Walk and the Teeter-Totter. The slats are placed across the width of the board, spaced at 12" intervals. The recommended slat size is 1 / 4" to 1 / 2" in height, and 1" to 1.5" in width. No slat may be within 4" of the top of the contact zone.

Adequate support must be provided for the A-Frame and the Dog Walk so there is minimal to no movement when the dog is ascending or descending. The Teeter Totter base should be wide enough to support the largest of dogs safely.

Construction measurements are following. All of the measurements have an allowance of 1" to 2".

A-FrameDog WalkTeeter-Totter
Plank Width3' to 4'12"12"
Contact Zone42"42"42"
Plank Length8'8'12'
     Apex Height4' 8"36"24"
Plank Length9'12'
     Apex Height5'  3"     36" or 48"

Bar Jumps: The Bar Jumps may consist of single bar or vertical (two bars). Bar jumps must be flanked by upright side standards, with graduated "cups" to support the bars. Jump heights are measured from the top of the bar to the ground. The "cups" must accommodate all jump heights. The 4" Veterans and Jr Handlers height can be two bars, set in the 8" cups, crossed in the center to form an "X". The middle of the "X" would measure 4". The second bar of a vertical jump should be placed at approximately one half of the jump height. On the 8" jump height, it can be placed on the ground.

The jump bars should be 1" diameter PVC, or square, lightweight wood - 1" to 2" square. The bars should be between 4' to 5' long, and must be striped with contrasting color(s) for visibility.

The uprights should have a minimum inside height of 36", and width of 1" (3" or more is recommended). Jump standards can be made out of many different materials, however, safety rules must be adhered to - for the dog and handler alike. Jump standards are recommended to be no more than 30" in overall width, with a maximum of 48". The Judge shall have complete authorization to deny the use of any jump that he / she deems unsafe.

Tire: The Tire Jump consists of a frame to hold a suspended "tire". The tire must have an opening of 24" (plus or minus 1") and be of 1 piece construction. The wall of the tire must be 4" thick. The tire MUST be wrapped for the safety of the dog. There must be, at minimum, four equally spaced 2" or wider bands of white tape on the tire to ensure its visibility to the dog. There must be at least two contrasting colors on the tire, one of which must be white.

The frame should be made from PVC or Wood, with a wide base so that it will not topple onto a dog. The tire must be suspended from the frame, at the four corners, two at the top and two at the bottom, or top / bottom / both sides. The frame top and sides should be square to the tire. There should be at least 8" clearance between the tire and the frame. T he frame must be tall enough to accommodate all jump heights, with the tire resting on the ground for 4" Veterans and Jr Handlers, if necessary. The jump height is measured from the inside bottom of the tire to the ground.

If bungee cords are used to suspend the tire, covering the hook ends is strongly recommended for safety. A short piece of garden hose can be quickly slipped up and down. Bungee cord hooks can be replaced by a closed eye hook, with a opposite clip end. Make sure to use a virtually unbreakable "thread" to sew the bungee to the eye hook.

Window Jump:The Window Jump consists of a frame with a fabric covering in which a "window" is cut out. The window must be 24" in diameter or square, with a 1" allowance. There must be at least 12" of "wall" between the window opening and the frame. The "wall" must be within 2" of the top of the frame, and the ground or bottom bar when fully expanded. The frame must be tall enough to accommodate all jump heights. The jump height is measured from the bottom of the window opening to the ground. The frame base must be wide enough to prevent the window from toppling onto a dog. The window jump should be secured or substituted in windy conditions.

Panel Jump: The Panel Jump consists of up to six planks, resembling a solid wall. The planks shall be 4' to 5' in length, 3" to 4" wide, and up to 1" thick. The planks must be displaceable.

Broad Jump: The Broad Jump consists of 4 - 5 planks, 5" - 8" in width, 4' - 5' in length. Each board's height is graduated and can be slanted. If slanted, the next board should be 1/2" taller than the previous. Each board should have the front edge measuring 1/2" lower than the back.
The Broad Jump may be used as a one direction (upwards slant) or two direction jump (graduated up and down).
The Broad Jump must be made easily visible to the dog - freestanding, corner marker flags are recommended. Flags should be at least 1" in width, and 36" in height. See the following for jump widths:

 Jump Height  Jump Width  Number of Boards Maximum Height 
4" 8"1 - 8" Board, 2 - 6" Boards6"
8"16"2 - 8" Boards, 3 - 6" Boards6"
12"24"3 - 8" Boards, 4 - 6" Boards6"
16"32"3 - 8" Boards, 4 - 6" Boards6"
20"40"4 - 8" Boards, 5 - 6" Boards8"
24"48"4 - 8" Boards, 5 - 6" Boards8"

Double Jump: The Double Jump is ascending. The Double Jump consists of two sets of parallel bars, the top pair being set at the jump height, with the second pair set at approximately one half of the jump height, with the back bar slightly higher than the front. The bars must be spaced one half of the jump height, center to center (see table below).
If a second double is needed, the two highest bar measurements on the triple can be used as an ascending double.

  Jump Height   Ascending Double   Bar Spacing  
 First Bar  Second Bar 
4"Ground4"2"
8" 4"8"4"
12" 8"12"6"
16" 12"16"8"
20"16" 20" 10"
24" 20"24" 12"

A second set of bars should form an "X" under the highest height bar. For the 4" jump height, the "X" will rest on the ground.

Triple Spread Jump: The Triple Spread Jump consists of three ascending bars. See the following for distances:

   Jump Height      Bar Spacing      Bar Heights
4" 2" Ground & 4" (2 poles only)
8" 4" 4"6"8"
12" 6"6" 9"12"
16" 8"8"12"16"
20"10"10"15"20"
24"12" 12"18"24"

TUNNEL MAZE SPECIFICATIONS   Obstacle Description

The Tunnel Maze consists of a central transition unit with ten (10) portals capable of accepting standard 24-inch diameter tunnels. The number of tunnels and portals used will result in a variety of combinations creating various "ins", "outs" and "loop-backs", depending on the number and length of the tunnels used.

The central transition unit shall be between 6 feet 0 inches and 7 feet 0 inches in width; and 8 feet 0 inches and 9 feet 0 inches in length. The height of the unit shall be at least 32 inches, but not more than 36 inches.

The frame that supports the flexible fabric sides and top of the maze shall be made from 1 1/4 inch or 1 1/2 inch diameter, Schedule 40 PVC pipe. The top of the frame shall form a unified rectangle. There shall be vertical supports at each corner and vertical supports equally spaced between each portal. The vertical supports must be attached to the top frame by 2-way and 3-way connecting "T"s. There is no unified bottom to the frame.

There shall be two (2) portals on each of the "short" sides of the of the maze and three (3) portals on each of the long sides of the maze that are capable of receiving and securely retaining 24 inch diameter tunnels. No portal shall be within 3" of a corner. Portals shall be evenly spaced with a minimum of 6 inches to a maximum of 18 inches between portals.

The flexible sides of the central unit must be opaque and white or cream in color, water-resistant; and it is recommended that the material also be mildew-resistant. A 15-ounce, flexible, reinforced vinyl is recommended.

The flexible top of the central unit must be clear and adequately vented in order to dissipate heat, permit the dog a clear view of his/her handler if the handler is in the dog's "view zone"; and facilitate the dog's ability to hear his/her handler's vocal signals. 16-gauge clear vinyl is recommended. The flexible clear top must be easily removable in the event that a dog would become stressed to permit easy and quick access to the dog. The use of Velcro as the means of securing the flexible, clear top to the central unit is recommended.

The primary function of each portal is to accept and securely retain a tunnel. Metal retainer rings 23 1/2 inches to 24 inches in diameter shall be sewn into a protective sleeve of "sides" material, and then sewn onto the fabric sides of the Tunnel Maze's central unit.

All portals shall have an internal flap of the same material as the flexible fabric sides so that unused portals shall be covered and provide the visual illusion of a "solid" wall to the dog that is inside the central unit. These internal flaps shall have a Velcro button (1 1/2 inch diameter maximum) installed at each bottom corner of the flap to secure the flap to the sides of the central unit to prevent a portal opening from being "exposed" when not in use; yet provide ready and easy access to the interior of the unit. Ties of some type (Velcro suggested) must be installed so that the flaps of "in use" portals can be rolled up and secured above the portal and tunnel.

All versions of the Tunnel Maze must be personally inspected by a designated CPE representative prior to use in a CPE sanctioned agility trial or it's listing as an approved obstacle in a sanctioned trial premium.


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